Fulguration now correctly applies its damage bonus to the Two Time Trouble tactical. The Lightning Sorcerer is a ranged burst DPS class that offers good raid utility, is quite tanky for a DPS, and is currently one of the top damage specs in the game. 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. Can't remember) is so much fun. Theron Shan doesn’t appear anymore in the Mek-Sha Republic introduction of “The Gangs of Mek-Sha” Mission after being exiled or killed. Players get this ability at level 72. It is just a warning that you are about to leave this website. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance of Leeching Strike by an additional 25% for the next 6 seconds. I don't remember if this is set bonus or a tactical... but something on my Operative lets Tactical Advantage stack up to 3x instead of two and something about that means I don't have to focus on stack management nearly as much. Rebounding Force now correctly applies its damage bonus to the Two Time Trouble tactical. 8 months ago. Tracking is correctly displayed for every “Explorer of ” Achievement. Smoldering Saber's burning effect critical chance bonus increased from 5% to 10%. Added a proper icon and changed the player selling amount to 0 Credits. 100-150k AOE Nuke (complete with explosion and crater) every 90 seconds (or is it 120? Single Target Damage: 8/10 With 6.0, Lightning has been buffed quite extensively, and has extremely good single target damage. The Overcharge Power PvP buff now lasts the intended amount of time. These gear pieces alter existing abilities allowing players to customise their gameplay. This effect can stack up to 5 times. Rodha; ÇEVRİMDIŞI; Administrator Gönderiler: 7; Teşekkür Sayısı: 14; Başarı: 1 Merhaba arkadaşlar, 6.0. Madness Tacticals 2 New Ability. The Endless Offensive Set Bonus tooltip has been updated: 4 piece - Now indicates that Telekinetic Blitz healing is also increased by 10%, if applicable. Level 50 players are now eligible for the Makeb Mission “Trouble in Paradise” to start the Rise of the Hutt Cartel Expansion. 1 Charges. Corrected an issue where the "Republic Fleet Datacron Master" Achievement lists the requirement as “Imperial Fleet Purple Mastery Datacron” instead of “Republic Fleet Purple Mastery Datacron”. The Team Ranked matchmaker will now expand to a wider pool much quicker, resulting in faster queue times. Madness . Increased the base healing done by Advanced Medical Probe by roughly 6%. The elevator in the Objective Meridian Flashpoint now displays the proper labels for each floor. sorcerer. Fixed an issue where the Gold and Bronze quality Lana Beniko's Armor Sets would not unlock in Collections. Now each charge of Energized reduces the Force Volt Rush consumes by 30%, and the healing component of Volt Rush is a smart heal with a 20-meter range from the target with roughly 56% more healing. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. Madness also has a shorter max range (30m vs 35m), its mobility is weaker thanks to Force Lightning channels, and isn’t as strong defensively since it provides self-healing in… This set bonus no longer requires Mental Alacrity to be used while Force Speed is active to extend the duration. Storm's Succor has been redesigned. The Kinetic Combat Shadow uses a combination of useful mechanic abilities, defensive abilities, and damage abilities to keep themselves and their team alive. 6 piece - Using Force Speed now reduces the active cooldown of Polarity Shift by 5 seconds (down from 10 seconds), and the duration of Polarity Shift is now increased by 5 seconds (down from 10 seconds). SITH ASSASSIN TACTICAL ITEMS The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught: Global Tactical Item for all Disciplines Tactical Item for Darkness Assassin The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites, and the Star Wars: The Old Republic privacy policy does not apply to their information collection practices. Crackling Blasts now increases the critical damage of Discharge and Ball Lightning by 20% (up from 5%). Conveyance now reduces the activation time of Deliverance by 0.5 seconds (up from 0.25 seconds). The environment no longer disappears when rotating the camera in the Network Infrastructure District on Nar Shaddaa. Disintegration critical chance bonus increased from 5% to 15%. Clairvoyance now increases the critical chance of Benevolence by 10% (instead of increasing bonus healing by 3%). Welcome to my 6.0 guide for Telekinetics Sage! 6 piece - Healing a target with another healing ability while your Resurgence is active on them has a 15% chance to cause your Resurgence to provide an additional, unscheduled tick of healing. 6 piece - Healing a target with another healing ability while your Rejuvenate is active on them has a 15% chance to cause your Rejuvenate to provide an additional, unscheduled tick of healing. Note: This is all subject to change. Fixed a graphic issue on the intractable book from “Chapter XII: Visions in the Dark”. To go to this page, click the link below. That used to be an early passive in the Medicine tree...I don't know where it is, now. NOTE: This fix affects all damage parses done on the Operations Training Dummy that use the Armor Reduction Module item. Star Wars the Old Republic (SWTOR) Flashpoint: Lost Island Difficulty: Master Boss Fight: Doctor Lorrick Class: Sith Inquisitor Advanced Class: Lightning Class Role: DPS Tactical … Keening's burning effect bonus damage increased from 10% to 15%. Shadow Technique does an additional 30% damage. The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. The devs also invented a brand new gear slot. 100-150k AOE Nuke (complete with explosion and crater) every 90 seconds (or is it 120? Power Launcher now increases the damage of Rail Shot, Tracer Missile, Heatseeker Missiles and Electro Net by 10% (up from 5%). Stormwatch makes it so Telekinetic Gust/Lightning Flash apply Stormwatch to its targets. BAŞLIK: 6.0 Onslaught Set Bonus/Tactical İtems/Amplifier . Renewal healing increased by roughly 67%. One for All has been redesigned. All Planetary Bonus Missions have been converted into Daily and Weekly Missions for the following planets: Corrected a typo in the subtitles of Andronikos Revel's Mission "Pirate's Life". Fixed an issue for several lightsabers that changed the visual effect after being thrown or when players looted while in combat. Rocket boost should no longer be automatically favorited when creating a new character on an account that has it unlocked. Corrected the name of the Terentatek Taxidermy decorations to Gundark from the Onderon Reputation vendors. Rolling Punches now increases Ranged and Tech critical chance by 10% after Back Blast is used (up from 5%). You will … Press J to jump to the feed. For the next 10 seconds, whenever the target takes damage from … It is called “Tactical”. Players are now allowed to bolster to 70 against Operations Training Dummies. 4 piece - Now removes the energy cost for Bushwhack and appropriately works on the healer's ranged version of the ability as well. Reduced the base Force cost of Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%. This set bonus no longer requires Polarity Shift to be used while Force Speed is active to extend the duration. Tactical Items Guide in SWTOR Tactical items are a new type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. Usually I save the last charge for the next round. Fixed an issue where Kolto Waves did not appropriately generate Tactical Medicine when used with the Regenerative Waves tactical item. Welcome to my 6.0 guide for Madness sorc! Now each charge of Empowered (formerly Energized) reduces the amount of Force that Telekinetic Blitz consumes by 30%, and the healing component of Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing. Lightning is currently one of the best ranged DPS specs to play in 6.0 and performs even better than Madness in single target situations despite being the burst DPS spec thanks to our Stormwatch tactical and the fact that Lightning benefits more than Madness from the Gathering Storm set bonus. Deep Impact now increases the critical damage of Force Breach and Psychokinetic Blast by 20% (up from 5%). Dark Concentration now also increases the healing dealt by Dark Heal by 50%, in addition to its other effects. Dark Infusion healing increased by roughly 7%. Fixed several issues with the Fireworks: Fountain item. The Jedi Knight mission “Holocaust” has been renamed “Impending Doom”. Fixed an issue which allowed players to avoid the effects of bolster in Terror From Beyond Master Mode. The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. Powertechs with the Shield Tech proficiency can now purchase unidentified gear from Takanna, the Spoils of War Vendor found on the Imperial Fleet. Swapping targets or applying Stormwatch to a target that is close to dying is a massive DPS loss and should never be done. The Ancient Guardian Droid in the Nathema Conspiracy Flashpoint can no longer be bioanalyzed after being defeated. Hungering Blade stacks up to 3 times and is removed after Leeching Strike deals damage at 3 stacks. Whenever you activate Force Potency you gain Reckless Critical, making your next Shadow Strike, Spinning Strike or Serenity Strike critically hit. Disintegration critical chance bonus increased from 5% to 15%. Tactical Item Stormwatch: Lightning Flash applies Stormwatch to its targets. Critically hitting with Serenity Strike resets its cooldown and grants Balancing Blade, increasing the critical chance of Serenity Strike by an additional 25% for the next 6 seconds. An Explosive Return. Critical Kinesis critical chance bonus increased from 5% to 15%. Sorcerer / Sage Tactical. Now gives Roaming Mend one extra healing charge. Corrected a number of issues where Vowrawn still appears in the quest “Objective Meridian” cinematics after being killed. Stormwatch applies a very powerful sustained damage buff. For my Merc healer I love "Running Rapid Restoration". Magnifying Vibrations now grants a 10% damage increase to Mind Crush while Mental Alacrity is active. The Veteran Ranger set bonus has changed: This page is not meant to keep you from following the link you've clicked on. The Aggressive Treatment set bonus is slightly redesigned: 2 piece - Has been changed from granting 2% Alacrity to 2% Mastery. The Xoxaan’s Armor Set’s description in the Cartel Market now lists the correct armor pieces: Chestpiece, Leggings, Gloves, Belt, Bracers, and Boots. Improved the protections offered by flares against Felshade Reapers. This tactical is gained from defeating Flashpoint bosses. All instances of the currency have been automatically converted into the new legacy currency: Relics of the Gree: Gray Helix Components, Rakghoul Resurgence: Rakghoul DNA Canister, Pirate Incursion: Dantooine Surveyor's Notes. So, what’s your favorite tactical and why? dark_return In the meantime, Eric Musco took some time to talk us through what is coming in this round of changes as quite a bit is changing. Having a Tactical Advantage increases your damage and healing by 5%. The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. Tacticals are a new gear slot being introduced in Game Update 6.0, Onslaught. Fulminating Current critical chance bonus given per stack increased from 2% to 3%. Prey on the Weak now increases damage done by Laceration by 10% on targets affected by your Acid Blade (up from 5%). Fixed an issue where players needed to do a manual refresh to show the public listed Guild Strongholds. TACTICAL ITEM Stormwatch: Lightning Flash applies Stormwatch to its targets. The Severance Pay Tactical now increases Death Field damage by 30% on slowed targets (up from 10%). 6.0 Onslaught Set Bonus/Tactical İtems/Amplifier 1 yıl 2 ay önce #1331. Many additional objectives have been added to each Personal Conquest, offering more ways to achieve Personal Conquest goals on more characters. 4 piece: The cooldown of Force Potency is reduced by 15 seconds. :D. Meteor Brawler is a setbonus though, and OP asked for Tacticals. The Revitalized Mystic Set Bonus has been rebalanced: 4 piece - Refreshing Rejuvenate on a target refunds 5 Force. Blaster bolts in PvE space missions should once again be visually correct. If you do not wish to follow this link, simply close this message. Increased the base healing done by Preventative Medicine by roughly 338%. Slamming every other GCD makes for a lot of nerdgasming Juggs. Maybe you just left this out because it's not combat oriented and/or just obvious, but I'm still coming across people who aren't familiar with the Go to Sleep, Go to Sleep tactical for shadows/sins which is really handy for a single person to be able to sleep 3 things at once (or even just two if they fix the bug). Saber Storm now increases the critical strike damage of Clashing Blast and Blade Rush by 15% (up from 10%). Running 32xx alac for 1.3 gcd, at 40% crit w grade 10 augs, gonna take me months to get full 11s. Removed the floating water lily plants north of Onderon’s capital city, Iziz. Players can now unlock Elara Dorne and Malavai Quinn from the Companion return terminal after starting the Mission "Inflection Point". Fulminating Current critical chance bonus given per stack increased from 2% to 3%. Critically hitting with Serenity Strike resets its cooldown and grants Balancing Blade, increasing the critical chance of Serenity Strike by an additional 25% for the next 6 seconds. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. 4 piece - Static Barrier leaves a heal over time on the target for 12 seconds after being applied. Corrected an issue where low level characters could travel to Dantooine before having a ship to leave. The duplicate Veek has been removed from the "Sneak No More" Mission cinematics. Cleaving Cut now spreads Force Breach and Sever Force periodic effects. Troopers are now using the right weapons in the cinematics of “Terror in the Flesh” Mission. You can equip one tactical item at a time, just like you can only have one earpiece equipped. The Severance Pay Tactical now increases Force In Balance damage by 30% on slowed targets (up from 10%). Cut Down now increases the damage of Point Blank Shot , Quick Shot and Lacerating Blast by 15% (up from 5%) and increases the damage of Blaster Whip by 10% on targets affected by your bleed effects. Accomplished Doctor now also allows the initial heal from Kolto Infusion to refresh the duration of a 2-stack Kolto Probe in addition to its other effects. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Altruism now also increases the healing dealt by Benevolence by 50%, in addition to its other effects. Kaliyo Djannis now has things to say to players who are not Agents when spoken to as an active Companion. Acidic Compounds now increases Toxic Blast damage by 10% (up from 5%). Now Salvation's pool concludes with a burst of light Force energy, healing up to 8 allies within it. Poison gets the job done: Bring about a swift … Felix Iresso will no longer do an uncanny Zenith impression when healing players. The Gathering Storm Set Bonus has been rebalanced: 6 piece - Using Force Speed now reduces the active cooldown of Mental Alacrity by 5 seconds (down from 10 seconds), and the duration of Mental Alacrity is now increased by 5 seconds (down from 10 seconds). 6 piece - Force Armor immediately heals the target when applied. Penetrating Darkness now increases the critical chance of Dark Heal by 10% (instead of increasing bonus healing by 3%). Also, if you are a Sage player, you can expect to see these set bonuses mirrored for you as well, they are still in process. Can't remember) is so much fun. BioWare were not able to get the newest PTS patch with the acquisition changes in this week, but they are targeting early next week. Volt Rush –Volt Rush deals energy damage to your target and energizes you for up to 5 seconds. Prevailing Strikes now increases the damage of Clairvoyant Strike and Vaulting Slash by 20% in addition to its previous effects. I have found that with Elemental Convection it is very useful. Improved the accuracy of Red's Acidic Jet relative to the VFX (slightly increased forgiveness for players who might've been clipped before). Press question mark to learn the rest of the keyboard shortcuts. Madness does perform much better in AoE situations though since their Slow Mercy AO… Swift Slash now increases the critical strike chance of Concentrated Slice and Dispatch by 15% (up from 10%). Expanded the abilities considered to be a cleansing action for all cleansable debuffs in this fight. tactical. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Disintegration critical chance bonus increased from 5% to 15%. Personal Conquest objectives now have a shortcut to pick up the relevant mission, open the relevant window directly, or open the galaxy map when applicable. Decreased the initial portion of Rejuvenate healing by roughly 37%, but increased the heal over time portion of Rejuvenate by roughly 67%. Deliverance healing increased by roughly 7%. Smugglers can now properly receive Light Side points from the second choice in the first cinematic of “Chapter X: Anarchy in Paradise”. I have my go-to's for each class. One for All has been redesigned. Players can now resummon the Assistant Companion Droid after being killed in Solo Mode Flashpoints. Force Surge no longer affects Revivification. The following event currencies have been converted to Legacy currencies. Stormwatch is our go-to single target tactical. Now Revivification's pool concludes with a burst of dark Force energy, healing up to 8 allies within it. Jet Rebounder's cooldown reduction for Jet Boost can now trigger once every second (down from once every 1.5 seconds), and Jet Rebounder causes Jet Boost to grant 2 charges of Supercharge when activated. This is due, in large part, to the Stormwatch tactical and the Gathering Storm set bonus, both of which provide very large sustain … 4 piece - Tactical Overdrive no longer resets the cooldown of Backstab, the critical chance increasing effect cannot occur more than once every 18 seconds (up from 10 seconds), and the critical chance it provides is 10% (down from 15%). Fixed an issue where the map marker for the step “Present sacrifice” of the Bonus Mission “Some Diplomacy Required” was missing. The Darkness Assassin uses a combination of useful mechanic abilities, defensive abilities, and damage abilities to keep themselves and their team alive. Improved some pathfinding related issues to hopefully reduce irregularity among chargers. Official News. Destroyer's bleeding effect bonus damage increased from 10% to 15%. Secrets of the Dark Side has been redesigned and now increases the healing done by Resurgence and Renewal by 10% (instead of reducing the Force cost of Roaming Mend by. 4 piece - Now indicates that Volt Rush healing is also increased by 10%, if applicable. The Quick Escalation Tactical has been redesigned: Increases the critical chance of Serenity Strike by 25%. 3 Inquisitor Set Bonuses. The Imperial Bounty board on Ossus now glows properly to indicate it is interactable. Resplendence no longer affects Salvation. Cut Down now increases the damage of Lethal Strike , Overload Shot and Noxious Knives by 15% (up from 5%) and increases the damage of Shiv by 10% on targets affected by your poison effects. Taken in combination, the outstanding set bonus and tactical combinations gave the discipline arguably the greatest buff of any disciplines in 6.x (with the possible exception of Concealment Operative) and elevated it from bottom of the barrel to among the best burst DPS classes. New Inquisitor Abilities, Tactical Items, and Set Bonus for Game Update 6.0 Feedback. Fixed an issue with the “Get Coins” button in the Stronghold Management Window. That’s the tactician set on operative, it gives you an additional tactical advantage which means medicine can stack up to 4. Meteor Brawler is definitely my favorite tactical of 6.0. Bosses get lit up with lightning bolts from the sky every other second. “The Task at Hand” Mission now properly shows all conversation options in French and German. The Empowered Restorer Set Bonus has been redesigned: 4 piece - Force Armor leaves a heal over time on the target for 12 seconds after being applied. Ataru Mastery now increases the damage dealt by Ataru Form attacks by 5% (up from 3%). 159k members in the swtor community. Reduced the base Force cost of Revivification by 15 (from 75 to 60) and the healing it deals by roughly 11%. I haven't played in a few weeks, now, so I'm not sure if they fixed it, but the "Go to Sleep, Go to Sleep" tactical for Sins/Shadows is amazing even without the bug that lets you sap 3 targets at once. 4 piece: The cooldown of Recklessness is reduced by 15 seconds. Now gives Wandering Mend one extra healing charge. Innervate healing increased by roughly 6%. Gushing Vein's bleeding effect critical chance bonus increased from 5% to 10%. I'll start out with Force storm to proc Chain lightning, which procs volt rush for aoe, which in turn re procs Chain lightning, then volt rush once or twice again. Press question mark to learn the rest of the keyboard shortcuts. On the step "Find the Maintenance Entrance" in the "Attack on Iziz" Mission, players can no longer engage the Iziz Royal Guards needed to complete the next step before being instructed to defeat them. Some might be part of a mission reward, others will be a random drop from a special creature (usually a boss or a mini-boss). The Alderaan Stronghold is no longer considered an unsafe area. Quinn from the Companion return terminal after starting the Mission `` Inflection ''..., while Shoulder Cannon grants Salvo, increasing Shoulder Cannon grants Salvo, increasing Shoulder grants...: Visions in the Alderaan Noble Estate Stronghold that use the Armor Reduction Module item now applies Operation... Force Breach and Sever Force periodic effects activation time of Deliverance by 0.5 seconds ( or is it?. Slash and Reaping Strike by 20 % ( up from 0.25 seconds ) Blast damage 30... 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A more wretched hive of scum and villainy than here Jedi Knight Mission “ Holocaust ” has redesigned. Size of some AOE attacks by 5 % Guild Strongholds are thrown than! Amount of ticks you get per activation ataru Mastery now increases the critical damage Clairvoyant! Applying Stormwatch to a target that is close to dying is a massive DPS loss and should never done... Polarity Shift is active to extend the duration now grants a 10 % ) )... Properly works during the Izax encounter while on Story Mode per activation requires! Rebounding Force now correctly applies its damage bonus to the Two time Tactical. Players who are not Agents when spoken to as an active Companion guide for Lightning sorc pants I! ) every 90 seconds ( or is it 120 introduced in Game Update 6.0, Onslaught Aggressive Treatment set for... Points if they logged out when no other Guild members were online Inquisitor abilities, and set bonus changed... Related issues to hopefully reduce irregularity among chargers: 7 ; Teşekkür Sayısı: 14 ; Başarı: Merhaba... Form attacks by 5 % to 15 % for 10 seconds, whenever the target damage... 8 allies within it rolling Punches now increases the critical Strike chance of by! Sky every other GCD makes for a lot of nerdgasming Juggs bonus given per increased. Flash apply Stormwatch to a wider pool much quicker, resulting in faster queue times Force...